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Liktorus

I'm an indie game developer who's been making games for as long as I can remember — starting with Pascal during high school, then diving into ActionScript 3 when Flash was king, and eventually moving to Unity as Flash began its slow descent. Today I use Unity on a daily basis, and through all of that, what drives me has stayed the same: algorithms, system design, and gameplay above all else.

Along the way, I discovered I enjoy building tools just as much as building games. I often spend more time refining a tool meant to save me time than actually doing the task it was designed for — and I take that as a good sign. The tools I share here were born out of necessity while working on my own projects, to streamline workflows, remove pain points, and keep development moving forward.

Every tool you'll find here is something I actively use in production, iterated on until it feels right, not just "good enough." If you're looking for practical, no-nonsense Unity tools made by someone who obsessively optimizes their own workflow, you're in the right place.


Published Old Flash Games


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